Playing Scorn
By Leo Gura - October 17, 2022
I’ve been looking forward to this game. Finally Scorn is out and I started playing.
My impressions after 2 hours of playing: It’s unique and stunning visually in terms of environmental design and world-building. I’m usually not a fan of puzzle games, but the puzzles here are surprising good. This is not a first person shooter and there’s little action. The game is very slow. It’s basically a walking simulator that lets you soak in the creepy and breathtaking bio-mechanical scenery.
I highly recommend it as long as you don’t expect action or “fun” from this game. You play this game for the vibe and the art.
It’s very creepy but not scary.
Unfortunately because it’s so slow and has little gameplay or mechanical depth, I don’t see it being popular or selling well. It would have sold much better if they combined the environment of Scorn with the gameplay of something like Subnautica. That would have been a killer combo and sold millions of copies. I really wish it had more depth, gameplay, and choice. The world is phenomenal but they need to bring some meaningful gameplay in order to make it a full-fledged game. Subnautica set in the Scorn world would be so amazing. A huge missed opportunity for such a beautiful world. It would also work great in VR.
The art direction of this game deserves an Oscar or something. It’s basically a horror art showcase. This game is the incarnation of the word macabre. You can really appreciate it as a work of Consciousness.
This game would be truly terrifying if there was a giant alien stalking you throughout the entire playthrough, and you couldn’t kill it but had to hide from it and lock it behind various doors or spook it off with flares and other items as you desperately try to find an escape pod.
The perfect game for Halloween.
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