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TJ Reeves

5-meo Trip Insights: In Response To How To Tell If A Person Is Enlightened

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The discussion found in the topic "how to tell if a person is enlightened" got me to write a post that was too big for that thread. 

@Alii @unknownworld and all of the people who are so quick to talk about how enlightened people would not do "bad"/"immoral" things clearly don't remember what it is like to play Fallout, Skyrim, or GTA V... Cause when you play inside of those worlds, you basically act and think the way you would if you were enlightened.

The trick -- what Leo refers to as total insanity -- is to take the mindset you have playing those games and apply it to 'real' life. This gets you closer to the detachment, unconditional love, and Truth that we talk about when we talk about when we talk about enlightenment.

 I use video games as an analogy because they are the closest I can come to when speaking of the unspeakable things I have seen and had personal insights over during my own psychedelic journeys with strong doses of LSD, psilocybin, NN-DMT, and 5-Meo-DMT-HCL . In video games, it's very easy to just Be - to enter deep flow States wherein one has no problem exploring amorrally, going on adventures without a fear of death, and unconditionally loving everything that happens.

Psychedelics help one see life as a video game and thus help one reach enlightenment.

1) Detachment -- from morality 

When you play Skyrim, it's taken as a given that it is all entirely up to you how you play the game.

Skyrim has plenty of plot lines but there's no "point" to the game other than to experience it. It's an open world with no real rules other than the game's physics and the A.I.'s reactions. You can shoot people, save towns, hunt treasure or mine rocks – all of those are perfectly good ways to play. Anyone who plays the game understands this.

For this reason, if I told you that there was only one way to play skyrim, you'd look at me like I was an idiot. 

All Moral systems make it as if there is only one or even a finite set of ways to play the game of Life. 

But the truth is that there are an infinite number of ways to experience one's life and an infinite number of factors that must be taken into account for any decision. The ideas of "good" and "bad" are attempts to conjure limited answers to equations with unlimited, changing sets of variables. It's impossible to know the outcomes of one's behaviors with 100% certainty, even if you did want to do "good."

Research also shows that you basically can't make decisions without some bit of the 'irrationality' of emotion to prompt you.  For example, a man with a totally damaged limbic (emotional) system but intact prefrontal cortex (intellect) can’t order dinner at a restaurant without hesitating for hours until someone else makes the decision for them. Similarly, he has great trouble taking 'moral' actions to serve his family even though his reasoning centers are intact -- he won't know what behaviors are appropriate.

Most of one's actions are ultimately baseless. At best, they arise from subjective emotions and projections woven together as stories to create a more positive experience for one’s own life. Its better to admit that than to fall prey to yet another wrong story woven together about what "right" or "wrong" is.

Leo has spent like 10 videos railing against morality and lecturing on epistemology to save people from their inevitable wrongness about what they think is right; to open the number of options you consider whenever you take actions.

You unnecessarily limit yourself and others in the best open world RPG possible when you make up moral rules. It’s not wrong, per se, but its absurd the same way telling others that there’s only one way to play Skryim is absurd.

--- 

Next, If I told you that "if you knew skyrim was a just a game you would only play as a good guy," you would again look at me like I’m an idiot. Yet this what is being said when one proposes that enlightened people are inherently perfectly moral. 

For one, I'm not sure you can get through a game like Skyrim or Life without killing anyone. Your character would not level up and you'd never be able to defend yourself from enemies. You wouldn't get fed and you wouldn't take action. 

Also, everyone knows that even otherwise 'upstanding' people do fucked up shit in Skyrim specifically because they know it’s a game.

For example, sometimes I decide to make my character in Skyrim kill and raid whole towns.  Other times, I'll save all of the people in those same towns. Then after I save them, maybe I'll put bucket's over their heads and steal coins from them.

The only difference from one behavior to the next is my sense of humor at a given moment, not some moral rules from the skyrim universe. 

The Moral systems of 'real life' people are like the moral systems of Skyrim’s A.I -- built in mechanisms that 'exist' to the A.I., but are a complete joke to the ultimate player who exists both inside (as my character) and outside (as the person holding the controller) of Skyrim's universe. 

The game's morality has no effect on me since I don't take the game's moral system seriously. Again, the only reason I decide to do any thing in the game is essentially shits and giggles. The same seems to be true for god. 

The argument that "enlightened person = morally good person" is like saying that "people who know skyrim is just a game = people who play as good guys"... It totally misses the point of playing a video game like Skyrim wherein one is given unlimited options in a holographic space to do whatever they want...

The enlightened person viscerally recognizes that this is all a solipsistic game – since they are god, no one else besides them exists. They accept that all others are not real with the same ease you have recognizing that skyrim's A.I. characters are not real.

At the same time, enlightened people also see that they are each of the game's characters going through their own version of a playthrough and that it is ultimately themselves who will benefit from help.

To an enlightened person, dancing in a nightclub with 5,000 people and dancing alone in the shower are both instances of dancing alone. They are also both instances of dancing with everyone. The enlightened person would dance the exact same way regardless. 

Understanding this paradox opens enlightened people to infinitely ‘good’ or infinitely ‘bad’ decisions from the perspective of people who subscribe to the moral matrix. Again, you can save the town or kill the town or mine some rocks, it's all good when you're the only one who exists -- screw everyone else until proven otherwise. 

2) Detachment -- from death

When you play video games like Skyrim, you don't care much about failure because fuck it, you can't die, you can only reset.

That is, you have the confidence to persist through basically any challenge games throw at you. 

There have been times where I've died 20 or 30 times before getting through a boss in Skyrim. All without a single complaint. 

^^ okay maybe this can be taken too far. 

But in 'real' life? this level of confidence is rarely found.

The limited, 'real-life' version of your self couldn't even stand coming close to death. Even the thought of the possibility of your death sends you reeling. 

Imagine if you had the confidence you have in video games. Imagine if you stopped giving fucks for every time you fail or face the possibility of failing.

Imagine that when you wanted to do something, you simply did it. Sure you might take time to think of a new strategy, but once you got that strategy, you pushed forward, no questions asked.

That is what we talk about when we talk about enlightenment. And That only comes when you recognize the truth, first hand, over and over again: FUCK IT YOU CAN'T DIE, YOU CAN ONLY RESET.

The fear of Death holds you back. And your fear of death depends on how much you think you can die. And how much you think you can die depends on how much experience you've had dying. 

Recognize the truth. Go where the dragons live: inside the caves of your own psyche. Go alone with no one there to help. Go equipped with nothing but a curious mind that pushes further into the darkness.  (*** Explore lucid dreams or Take +5 g of shrooms or 25-30 mg 5-meo-DMT-HCL alone in a pitch black room several times like I have***).

When you see the truth and experience IT/god/death over and over again, you detach more and more from the illusion that you can die. Over time, one simply gets to the point where you are at the "fuck it I can’t die" level. (Watch Edge of Tomorrow or GroundHog Day for a further understanding of what I’m talking about).

From there you can proceed forward to doing some goddamn incredible things with your life the same way you do goddamn incredible things in Skyrim.

3) Detachment -- and unconditional love for the events and people in your life

You also don't get upset when there are cutscenes that reveal new challenges in games.

For example, when I play Drakes Fortune, I get really excited during the scene where a train blows up and Drake is left stranded in the middle of the Himalayas, even though it means my character lost his guns and power-ups.  

I recognize that everything that's happening in the game was designed to add to the beauty of the playthrough. When drake gets hurt, I might get upset or sad for Drake, but I don't suffer for it -- again, I never lose sight of how the scene sets up the fun part of the game. In this way I have unconditional love for everything that happens in the game. 

But in real life? Screw that. When bad shit happens, you suffer because you lose faith that what's going on in your life is actually part of your own design and you forget how the bad shit sets up the fun shit. 

This also applies to yourself as a character. This body you have, the timeline you experience, and the thoughts you conjure up are the game.  You must love them for they are custom made to grow you. Loving the game and the cutscenes is loving your self is loving all of the people you encounter. Its easy to remain lovingly detached from the video game avatar known as Nathan Drake. But detaching from god's avatar known as (insert your name here) is seen as a radical impossibility at times. And for this, you suffer.

Strong Enlightenment means that at a constant, gut level you see that the bad sets up the good and they are forever tied together. You might get sad over sad cutscenes in your life (i.e. when you lose control of your life and you watch as yet another personal train wreck happens), but you never lose sight of how the whole game is made out of pure love for you and only you to experience.

---

In summary,

I'm beginning to feel at a core level that I am the game designer, the open-world landscape, the first person POV that you play from, all of the NPCs I've ever seen, the game's script, and absolutely nothing -- all at the same time. 

1) In this game, there are no rules. It is silly to make it as if arbitrary rules are anything other than arbitrary. Recognizing that the rules are arbitrary helps you access new ways of thought and behavior. It is the new thought and behaviors that one must seek if one wants to have superior morality, anyway. Contemplation + micro doses can seriously help this process.

2) In this game, remember that, you can't die, you can only reset, so there's no need to worry so much. You can find this piece of wisdom (a.k.a. the fountain of youth) by going alone to face your deepest inner demons. Psilocybin and 5-MEO administrations are amazing for this. 

3) In this game, the ‘bad’ stuff is the wellspring for the good. Accept unconscious moments and externally controlled events/people with open arms just like video game cutscenes for this 'bad' shit is the only possible source for the 'good' shit. Post trip journaling is essential for this. 

We’re here out of pure love. We’re here to experience our true nature. Life is difficult so that it is truly rewarding when we find pieces of our true nature -- our ultimate god self.

We are not in control. The ultimate player is. We only feel like we are in control. In the end though, it’s pretty fucking awesome that we get the chance to ever experience the game of Life.

People talk about living for god or living a life of unconditional happiness or truly seeking enlightenment, but to do that you have to take on some pretty hardcore understandings. Are you willing to let go of your thought of reality as real? Are you willing to live life with the recognition that it is a video game? Are you willing to give in to what everyone else might deem insanity? Slowly, I am -- but I also have more love for life than ever. 

Edited by TJ Reeves

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Hitler was a good character.

He wasn't enlightened though, such a shame, the prank would have been even better !
 

quote-i-suggest-you-to-do-war-but-never-

Edited by Shin

God is love

Whoever lives in love lives in God

And God in them

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@TJ Reeves Oh my god It´s happening!
LEEEEEEEEEEROOOOOY JEEEEEEEEEEEENKINS :D

Now all seekers are going to come out as the nerds they were in the past and this is slowly but surely going to turn into a gaming community.


Follow me on Instagram for quantum and energetic healing.

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1 hour ago, Martin123 said:

@TJ Reeves Oh my god It´s happening!
LEEEEEEEEEEROOOOOY JEEEEEEEEEEEENKINS :D

Now all seekers are going to come out as the nerds they were in the past and this is slowly but surely going to turn into a gaming community.

You look good when you're drunk. 


  1. Only ONE path is true. Rest is noise
  2. God is beauty, rest is Ugly 

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