Human Mint

Animation And Visual Arts As Life Purpose

28 posts in this topic

Still watching videos speaking about the softwares. 

1 hour ago, Ash55 said:

If I would wanna create a character and animate it i would personally use Zbrush "am used to sculpting in Zbrush and really comfortable in it but blender is fine " then blender i can stay in blender after modeling in Zbrush or move to Unreal Engine since am really good rendering with it

I'll probably start to learn Zbrush. Then maybe do rigging and animation in Maya. I want to expand my scope and not only rely on Blender.

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Found an amazing course enrollment, it's from Class Creatives. They have a lot of courses including for Zbrush, Maya and Unreal. For anyone interested. They have from beginners to advanced.

Also, if you have a favourite online course please share it here.

Edited by Human Mint

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36 minutes ago, Human Mint said:

Also, if you have a favourite online course please share it here.

FXPHD - Learn everything

Compositing Academy - Learn Nuke ($$$)

At some point, you will need to create the final shot and that is what Nuke is for. Any VFX artist would be served to learn basic compositing. Nuke is where at most VFX jobs are.


God and I worked things out

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13 minutes ago, Staples said:

FXPHD - Learn everything

Compositing Academy - Learn Nuke ($$$)

At some point, you will need to create the final shot and that is what Nuke is for. Any VFX artist would be served to learn basic compositing. Nuke is where at most VFX jobs are.

Great.

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Zbrush is a luxury. You should start by learning basic 3D modeling in Blender.


You are God. You are Truth. You are Love. You are Infinity.

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9 hours ago, Human Mint said:

Found an amazing course enrollment, it's from Class Creatives. They have a lot of courses including for Zbrush, Maya and Unreal. For anyone interested. They have from beginners to advanced.

Also, if you have a favourite online course please share it here.

This one is fast paced most people don't like it I like it, Pavlovich channel is comprehensive to Zbrush from the technical standpoint

There is so many contents and courses, you need to be exact to know which one is right for you now, I suggest playing with free video before you invest in any course so you know if the subject is right for you

 

11 hours ago, Human Mint said:

I'll probably start to learn Zbrush. Then maybe do rigging and animation in Maya. I want to expand my scope and not only rely on Blender.

You can try blender first too if you feel you like it you can do modeling sculpting rigging animation rendering  in blender, even compositing, you don't really need to learn 10 different tools, I keep the 3D program number to a minimum

Maya/Blender/3dsmax/C4D do the same thing fundamentally you don't need to learn each one only one of them 

You can Learn or not learn Zbrush it's up to you, Blender now is really good at sculpting  now

There is no need for Maya if you leaned blender for now unless you get haired in a studio and they want you to use Maya then they will teach you Maya 

You don't need to be all over the place, just pick one tool "3d program" and one goal and work on that, You probably only gonna need 2/3 software only, And you can start with blender only doing everything there maybe with some help of Photoshop/krita just for texturing  So that is 2 tools

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Got it, I would incorporate them over time if I ever need them. Also there are graphic tablets which make sculpting more intuitive.

And this is the procedural aspect of animation I like too:

A different approach and different skills needed. No sculpting there.

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