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About Basman
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Bloodborne weapons offer way more in terms of different play style individually. Your experience is going to be impacted a lot more from finding the Blades of Mercy as opposed to various spear and sword variants. Sekiro shows that you don't need to find a single new weapons to make a fun souls game.
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Quality over quantity.
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I agree, but I think the issue is more that upgrading weapons are an opportunity cost. That is true for all of souls games that have weapon upgrades. The further you get into the game, the more resources it is going to cost to bring a different weapon to parity. Starter weapons are usually the first weapons you start upgrading and then it is simpler to just keep using it. When you find the cross Jesus died on as a greathammer 30 hours in it does less damage than your generic straight sword from the beginning of the game unless you commit the time to upgrading it first, which is boring. They should just remove weapon upgrades all together. It's anti-fun. The early game is more fun when you can basically use any weapon you find without sacrificing damage. Sekiro did it right with upgrading your attack power directly, even though you only had one weapon in that game.
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Bloodborne has crazy combat. Just pure aggression, ducking and weaving. You have to go out of your way a bit to use different weapons than the one you start with, but that is true of all souls-game to varying degrees. If you want to use a different weapon you always have to level it up to parity or you won't do any damage once your well into the game.
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We need to stop making up sexualities for every little thing. I'm horseballsexual (sexually attracted to horseballs).
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Go to every class. Do all the preliminary reading and coursework for each class. Ask questions during class. Discuss the content with classmates. If you do all that you should at least pass, which is sufficient. Don't bother grinding for a top grade. Spend that time networking, socializing and getting relevant work experience. That'll be way more valuable than a good grade.
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They always make that fake ass "huh" when they pretend they didn't see you coming.
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They are all creatively and artistically rich games. I value both fantasy and grittiness in my games.
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Sekiro has some of the best game design as a difficult game. The progression of challenge, developing skill, tension and sense of achievement is unmatched.
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My favorite games is Darkstalkers Chronicle: The Chaos Tower for the PSP, Minecraft and Killzone 2. I also like Rainworld and Zenless Zone Zero.
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You can, but then it would be less like a movie, and by definition less accessible. Lots of cutscenes and story can also get in the way of fun gameplay. It's a matter of taste.
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You can't hunt and scalp natives in RDR2, which isn't very realistic. You should be able to sell scalps for money by the sheriff. The low honor mechanic would be scamming the sheriff with similar looking spanish/mexican scalps.
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Degrees of realism can add a lot of depth and tension to shooters. The fact that you can die instantly at any moment makes you approach combat much more strategically and adds way more weight to your actions. Just shooting in the general direction of where you think the enemy is is a valid strategy. Your constantly playing mind games to optimize your approach and reading the environment for clues of where the enemy might be.
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That's the point of the design. Make it so accessible that your uncle can play it. You have to admit that they accomplish that not through clever game design but by actually making it more like a movie and less like a game.
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Hell Let Loose captures realism fairly well as a cross between COD controls and a simulator. As a result it can be fairly tedious to play as you get realistic scenarios like being shot from 200m away by a guy you didn't even see or getting blown up by random artillery. I was once camping a wall and a random tank came out of the hedgerow and ran me over. It didn't even see me. It's a luck simulator, which is realistic but obviously not always fun.
