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Everything posted by Basman
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In a primitive world, each tribe is a society in of themselves and abusing the members of a different society can benefit pragmatically because only your standing in your society matters. You can literally hunt and eat the children of a rival tribe like animals and your tribesmen will cheer you on (which has literally happened). As we become more intertwined due to technological and cultural development and we rely on different nations for trade, we start to gradually become more like one big society. We might not see another truly seperate society till if we meet an alien culture. Then its hats off again. Maybe like the movie Avatar.
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What really killed RDR2 for me is just how simple the gameplay is. There's next to no decision making present. It's a game made for people who don't play games. I don't mind slowness if it's interesting. The game was too slow and clunky and the story was uninteresting. I already know the story from YT and it's more about character development than anything else, but character development moments felt like NPCs bugging me while I'm trying to do shit. I've been playing a lot of Tarkov this holiday. Already logged 20 hours. You can spend 20-30 minutes wandering a wasteland, not seeing a soul, but your constantly making minor and major decision. You could die in less than a second and lose all your gear. Combined with the detailed mechanics, it has sometimes an overwhelming amount of depth and tension. Probably the most hardcore shooter on the market.
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Incel terminology is pretty funny when you don't take it seriously.
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One Piece and Red Dead fans are the same breed of fanboy goblin. They are the swifties/k-pop fans of their respective media.
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Your not dealing with a different society in your every day. Within your own society we operate on trust. Law and order only exists for those governed by a sovereign power (IE. the government), but there is no sovereign power governing the governments. Between societies reigns the law of the jungle, IE. a zero-sum game. But survival is increasingly intertwined in the modern world, so you can no longer get away with acting like a barbarian like you could in the past. The externalities of a zero-sum approach are too costly these days.
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"It gets good after 400 episodes bro, trust."
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Sex negativity is more damaging than sex positivity. Historically, people are going to have sex regardless of how repressive a culture is, they'll just won't be open about it. They make up weird loop holes, like it is only sex if its vaginal. You can facefuck a girl till she vomits but she's still a kosher and halal unsullied and pure virgin.
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Showing your age.
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To put this in other terms, the game starts in the post-peak valley of the first story arc. It makes sense to calm down the story and let the drama of the previous peak settle, the boat heist, and slowly build up for the next arc. But it doesn't make any sense to start the game there. It's obviously bad writing to start a story in the middle of a story.
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It gives them space to slow down and time for you to react if they suddenly need to break or crash. It's safer.
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About 1/3rd of all games bought are never played. About half reach the midpoint of a game. Only about 1/3rd are invested enough to see end credits. These are normal numbers. The game starts you in the middle of story. Starting at the boat heist would be a much more interesting starting point and give players a reason to care about the characters. The game has very little to offer in terms of fun substantive gameplay.
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A lot things energize during/after the fact. Not before or initially. Like exercise or making art. If your mind can't bridge the connection between making a down payment of energy for a greater return when doing an activity you become lazy and depressed. Develop a mindset that it doesn't matter that much how you feel in the moment and that your mood will change as you act. Acting on your passions can feel like work when your creatively cold as opposed to warmed up.
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Jujutsu Kaisen S2 is mindblowing. They sacrificed a 100 animators to make it. Chainsaw man is better than sex 🤌🤌🤌
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The kind of stunts that Bonnie Blue and her ilk pull off are just marketing so they never have to work again past their 30s. It's boundary pushing for the sake of notoriety. Not because there is any philosophical thought to it. They have to keep upping themselves to keep people's attention. The downside of notoriety like that is that people will only know you for "that thing", like how Rebecca Black will forever be known as the Friday girl. She's a DJ and every set people shout "It's Friday Friday". Whenever people learn that your Bonnie Blue they'll only wanna talk about the same thing and think of you as a degenerate. At least be known for something cool I'd say.
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Looks pretty, but devoid of gameplay depth. I'd rather build a house myself than watch a cutscene of someone doing it. The story isn't interesting enough to justify itself as a story game to me.
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Bloodborne weapons offer way more in terms of different play style individually. Your experience is going to be impacted a lot more from finding the Blades of Mercy as opposed to various spear and sword variants. Sekiro shows that you don't need to find a single new weapons to make a fun souls game.
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Quality over quantity.
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I agree, but I think the issue is more that upgrading weapons are an opportunity cost. That is true for all of souls games that have weapon upgrades. The further you get into the game, the more resources it is going to cost to bring a different weapon to parity. Starter weapons are usually the first weapons you start upgrading and then it is simpler to just keep using it. When you find the cross Jesus died on as a greathammer 30 hours in it does less damage than your generic straight sword from the beginning of the game unless you commit the time to upgrading it first, which is boring. They should just remove weapon upgrades all together. It's anti-fun. The early game is more fun when you can basically use any weapon you find without sacrificing damage. Sekiro did it right with upgrading your attack power directly, even though you only had one weapon in that game.
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Bloodborne has crazy combat. Just pure aggression, ducking and weaving. You have to go out of your way a bit to use different weapons than the one you start with, but that is true of all souls-game to varying degrees. If you want to use a different weapon you always have to level it up to parity or you won't do any damage once your well into the game.
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Go to every class. Do all the preliminary reading and coursework for each class. Ask questions during class. Discuss the content with classmates. If you do all that you should at least pass, which is sufficient. Don't bother grinding for a top grade. Spend that time networking, socializing and getting relevant work experience. That'll be way more valuable than a good grade.
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Going through older threads, pre-covid especially, i find a lot of the users to be much more constructive and solution oriented compare to now. Someone might for example be asking if they should be dropping out of uni and the responses are genuinely insightful. And meaty as well. I find current users tend to post very short replies, just a couple of sentences while only being semi-coherent at times. And just in general, I think a significant part of the userbase come off as a bit nuts and rambly. No hate. I guess as content slowed down, a lot of the quality users moved on. Older Actualized.org was also more stage orange oriented, which appeals more to me. I value the deep philosophical stuff but I am at a stage where success stuff will have the most impact. I tend to feel that there is a bit of a spiritual ego going on with some users as they poo-poo basic success stuff and that I am one if the few here who is not so airy-fairy. Just my thoughts on the current state of this community.
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They always make that fake ass "huh" when they pretend they didn't see you coming.
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They are all creatively and artistically rich games. I value both fantasy and grittiness in my games.
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Sekiro has some of the best game design as a difficult game. The progression of challenge, developing skill, tension and sense of achievement is unmatched.
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My favorite games is Darkstalkers Chronicle: The Chaos Tower for the PSP, Minecraft and Killzone 2. I also like Rainworld and Zenless Zone Zero.
