Basman

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Everything posted by Basman

  1. Bloodborne weapons offer way more in terms of different play style individually. Your experience is going to be impacted a lot more from finding the Blades of Mercy as opposed to various spear and sword variants. Sekiro shows that you don't need to find a single new weapons to make a fun souls game.
  2. I agree, but I think the issue is more that upgrading weapons are an opportunity cost. That is true for all of souls games that have weapon upgrades. The further you get into the game, the more resources it is going to cost to bring a different weapon to parity. Starter weapons are usually the first weapons you start upgrading and then it is simpler to just keep using it. When you find the cross Jesus died on as a greathammer 30 hours in it does less damage than your generic straight sword from the beginning of the game unless you commit the time to upgrading it first, which is boring. They should just remove weapon upgrades all together. It's anti-fun. The early game is more fun when you can basically use any weapon you find without sacrificing damage. Sekiro did it right with upgrading your attack power directly, even though you only had one weapon in that game.
  3. Bloodborne has crazy combat. Just pure aggression, ducking and weaving. You have to go out of your way a bit to use different weapons than the one you start with, but that is true of all souls-game to varying degrees. If you want to use a different weapon you always have to level it up to parity or you won't do any damage once your well into the game.
  4. We need to stop making up sexualities for every little thing. I'm horseballsexual (sexually attracted to horseballs).
  5. Go to every class. Do all the preliminary reading and coursework for each class. Ask questions during class. Discuss the content with classmates. If you do all that you should at least pass, which is sufficient. Don't bother grinding for a top grade. Spend that time networking, socializing and getting relevant work experience. That'll be way more valuable than a good grade.
  6. Going through older threads, pre-covid especially, i find a lot of the users to be much more constructive and solution oriented compare to now. Someone might for example be asking if they should be dropping out of uni and the responses are genuinely insightful. And meaty as well. I find current users tend to post very short replies, just a couple of sentences while only being semi-coherent at times. And just in general, I think a significant part of the userbase come off as a bit nuts and rambly. No hate. I guess as content slowed down, a lot of the quality users moved on. Older Actualized.org was also more stage orange oriented, which appeals more to me. I value the deep philosophical stuff but I am at a stage where success stuff will have the most impact. I tend to feel that there is a bit of a spiritual ego going on with some users as they poo-poo basic success stuff and that I am one if the few here who is not so airy-fairy. Just my thoughts on the current state of this community.
  7. They always make that fake ass "huh" when they pretend they didn't see you coming.
  8. They are all creatively and artistically rich games. I value both fantasy and grittiness in my games.
  9. Sekiro has some of the best game design as a difficult game. The progression of challenge, developing skill, tension and sense of achievement is unmatched.
  10. My favorite games is Darkstalkers Chronicle: The Chaos Tower for the PSP, Minecraft and Killzone 2. I also like Rainworld and Zenless Zone Zero.
  11. You can, but then it would be less like a movie, and by definition less accessible. Lots of cutscenes and story can also get in the way of fun gameplay. It's a matter of taste.
  12. You can't hunt and scalp natives in RDR2, which isn't very realistic. You should be able to sell scalps for money by the sheriff. The low honor mechanic would be scamming the sheriff with similar looking spanish/mexican scalps.
  13. Degrees of realism can add a lot of depth and tension to shooters. The fact that you can die instantly at any moment makes you approach combat much more strategically and adds way more weight to your actions. Just shooting in the general direction of where you think the enemy is is a valid strategy. Your constantly playing mind games to optimize your approach and reading the environment for clues of where the enemy might be.
  14. That's the point of the design. Make it so accessible that your uncle can play it. You have to admit that they accomplish that not through clever game design but by actually making it more like a movie and less like a game.
  15. Hell Let Loose captures realism fairly well as a cross between COD controls and a simulator. As a result it can be fairly tedious to play as you get realistic scenarios like being shot from 200m away by a guy you didn't even see or getting blown up by random artillery. I was once camping a wall and a random tank came out of the hedgerow and ran me over. It didn't even see me. It's a luck simulator, which is realistic but obviously not always fun.
  16. Do you think Rayman's dick is detached like his hands? Can he launch it? Would he charge it by meatspinning?
  17. Nope. You only need 5 hours to tell if a game is for you. 10 hours is a generously fair chance, especially if you consider I was bored all the way through. The main story is only about 50 hours, 80-100 with sidecontent. Death Stranding is about 60. Elden Ring rakes about 60-80 hours to beat. RDR2 isn't special in it's lenght. It's nominal. 10 hours is already 1/10th of your experience.
  18. Christmas is a time to connect with family and it's exciting for the kids. The culture tends to overhype it and make you feel pressured to do a bunch of stuff. Do no more than you feel like. I only bought a giant cookie each for my family members. It's perfectly fine to not be into it though. It can make people feel lonely in a counter-productive way.
  19. I don't enjoy strand type gaming, but I don't see how you can call something like RDR2 or The Last of Us 2 the peak of gaming when it's whole design is being more like movies and less like an actual game. Death Stranding is weird and cringey. 10 hours is a generous chance given to any media. Really, you shouldn't waste more than half of that on something your not enjoying.
  20. Realism is good and all and it can add a lot to an experience, but it is not a substitute for a good gameplay hook. When a game like RDR2 puts so much resources into shrinking horse balls and other extrenious details then that is a sign that the core game design isn't prioritized. These kind of details don't matter at the end of the day. It's part of a strategy to appeal to a wide an audience as possible, with fancy graphics and less pronounced gameplay in favor of story. Game design is inherently polarizing to a certain degree. Not everyone likes fighting games, shooters, Minecraft, etc. Therefor they minimize the game aspect in favor of making it more like a movie.
  21. Rayman 2 and 3 are really easy. You can beat Rayman 2 in the time it takes to find out that RDR2 isn't getting any better.
  22. I'm playing Rayman as well on an emulator. Such a brutal game underneath that facade of childish wims. I'm about to do the 99 lives cheat for my own sanity.
  23. Bro, we already went over this. Your like going through the bargaining phase of the stages of grief. It's really not a big deal.