Leo Gura

Administrator
  • Content count

    54,583
  • Joined

  • Last visited

Everything posted by Leo Gura

  1. This is a lesson in impermanance and letting go.
  2. Did you really expect a report with photos of aliens or something? Laughable.
  3. Not a proper formulation of the liar paradox because you could be telling the truth, in which case there's no paradox. A proper formulation would go something like: "I would never tell you the truth."
  4. Oh, the irony that Neil DeGrasse Tyson is himself a flatlander stuck in the flatland of science.
  5. Your idea of Absolute Infinity is not Absolute Infinity. But also it is Your post simply butts up against the final limit of language. Any words or methods you use to communicate will be dualistic by definition. The point is to understand that and embrace it.
  6. This is the best thread on the forum. But hey, I might be a bit self-baised All of creation is just your own work reflected back at you
  7. I work in Unity (of course ) Although Unreal also makes for a great pun. No
  8. These are awesome. Even I learn things reading my own words.
  9. The idea of 3D death IS the game. The cheat code to the game is realizing that death is a game. This game analogy reminds me of my video: Life Is A Maze
  10. There are very different self help markets. YT is the cheapest. Eben caters to a small niche of elite customers who are serious business folk. He is not catering to mouthbreathing YTbers who hesitate to pay $1 for an iPhone game.
  11. I am not creative enough to make such shit up.
  12. Very much yes. I have been doing game dev on the side lately. I love working on my own designs. Teaching by itself is not nearly creative or artistic enough for my needs.
  13. That's because it's actually faster to code than to use silly GUI buttons for logic. When you are making a game, the efficiency of your tools and processes is crucial. You need to be as efficient as possible because the workload is crazy enough as it is.
  14. At one point it was one of the most downloaded mods for Oblivion. - - - - -
  15. I must say, it does make for a pretty cool toy. I am amazed at how diverse Dream's creations are: If you don't take it as a serious game development tool, but rather a toy to tinker around with, then I think it's successful at that. Of course it's a niche product. So obviously it won't sell well. But if you're into quirky stuff, it might be a good toy to explore. It reminds me of psychedelics. They don't produce a livable reality, but they are fun to explore the fringes of consciousness.
  16. The problem with user-generated content is that 99% of it is crap. It takes a genius artist to make a game that's worth playing or a film that's worth watching. That's true of all art. It must be done at a world class level in order to be worth your time. Even most professional games, with 100 man-years of work, are not worth playing.
  17. My Oblivion mod took 8 months of full-time work to create. And most of that time was spent working outside the editor, in Photoshop and 3dsmax. Even learning something like The Elderscrolls Construction Kit will take you months of frustrating trail and error. And you will feel ridiculously limited in what it allows you to create.
  18. They expect you to create a serious game using a PS4 controller? Lolz. Truly a pipe dream. There should be no surprise that they failed. You aren't making a serious game unless you got at least 2 monitors.
  19. If you care about preserving your nervous system you should be much more concerned about your food and water than about psychedelics. People fear-monger about psychedelics and then go eat some SAD crap without batting an eye.
  20. Stepping on a Lego